3Ds Max ToolBox Module 8: ViewPorts Part 7.
We have another New Max ToolBox Module awaiting
your attention! This time around we focus on the
ViewPort Shading Menu and consider how to use the
functionality found there in our Max workflow. Tools
both Old and New get the full treatment.
Grab Yours from Here!
Thursday 22nd Sept 2009 - *NEW MODULE*
Hey Guys,
A New 3Ds Max Module has been released and is up on
the MBM website! This is Part 2 of our look at the
'Editable Patch' object in 3Ds Max. Specifically here
we dig into the tools found in the 'Geometry' Rollout.
As always we not only talk about functionality, but get
to see the tools in action.
Grab Yours from Here!
Wednesday 19th Aug 2009 - *NEW MODULES*
Hey Guys,
2 new 3Ds Max Modules have been released by the
MBM team this week. First off we have a New Module
in the Modelling Series. This starts us looking at the
'Editable Patch' object in 3Ds Max. As with the 'Editable
Poly' mini series we will be covering every aspect of the
'Editable Patches' toolset and this is Part 1.
Grab Yours from Here!
We also have a New Max ToolBox module awaiting your
attention! After considering the options found in the
Viewport General menu, we now move onto the ViewPort
POV menu and consider how to use the functionality found
there in our Max workflow. Grab Yours from Here!
Wednesday 5th Aug 2009 - *NEW MODULES*
Hey Everyone,
Our Brand New 3Ds Max Modelling Project is up and
ready for you to grab. This is covered over 2 Full
modules that will take you from start to finish
modelling a Fender Champion 600 Guitar Amp! Max 9
and 2010 start files with image planes and images all
set up ready for you to just dive in and get going.
Grab Yours from Here!
Monday 13th July 2009 - *NEW FREE MODULE*
Hi Guys,
The FINAL part of our extensive look at the Editable
Poly Object in Max, 'Render Elements' is available now
as a FREE Download. Grab It Here and Enjoy!
Tuesday 2nd June 2009 - *NEW MODULES*
Hey All,
Got a NEW 3Ds Max ToolBox Module up and ready
for you to enjoy! Just as Module 5 looked at using
the ViewCube technology in Max, Module 6 explores
using the Steering Wheels to navigate our Max
Viewports! Check it out and Enjoy!
Monday 11th May 2009 - *NEW MODULES*
Hey Everyone,
2 NEW 3Ds Max ToolBox Modules are up and ready
for you to enjoy! Both of these are continuing the
theme set in the previous 2 Max ToolBox modules by
lokking at Max 2010's New Viewport menu set up!
Grab Them Here and Enjoy!
Monday 4th May 2009 - *NEW MODULE*
Hello Everyone,
Our NEW 3Ds Max Module is up and ready for you to
enjoy! Specifically we have Part 9 of our look at the
'Editable Poly' Object type, this one is Module 12 in
the Modelling Series, Grab It Here and Enjoy!
Monday 6th Apr 2009 - *NEW MODULE*
Hello All,
Time for another NEW 3Ds Max Module for you to enjoy!
Specifically we have Part 7 of our look at the 'Editable
Poly' Object type, this one is Module 10 in the Modelling
Series, Grab It Here and Enjoy!
Monday 2nd Feb 2009 - *NEW MODULE*
Hello All,
Two NEW 3Ds Max Modules for your learning pleasure!
Firstly we have Part 6 of our disection of the 'Editable
Poly' Object type, this is Module 9 in the Modelling Series,
Grab It Here and Enjoy!
Whilst our Max 'ToolBox' Series continues to examine all
of the controls available to help Max artists get the best
from their Viewports, specifically here the Speed and
Performance controls! Grab It Here and Enjoy!
Tues 30th Dec 2008 - *NEW MODULE*
Hello All,
As an end of year Thank You to all of our customers we have
decided to release our 2 current Modules for FREE! One of
which means that Max Modellers get Part 5 of our Editable Poly
series for free. Grab It Here and Enjoy!
Wed 27th Oct 2008 - *NEW MODULE*
Hello to all!
Glad to say that our threats finally persuaded Joel that recording
Part 4 of the 'Editable Poly' mini series was preferable to the
alternatives on offer! So it here it is, Enjoy. Check it out HERE!
Wed 23rd July 2008 - *NEW MODULE*
Bonjour mes enfants,
Time to feed those of you who are hungrily ploughing through
getting a thorough understanding of the Tools available in the
'Editable Poly' Toolset. Here we dig into the 'Edit Geometry'
rollout (or the 1st half at least). So 'repeat last', 'preserve UVs',
the Slice & Cut tools, as well as quite a few others come under
scrutiny. Check it out HERE!
Saturday 7th June 2008 - *NEW MODULE*
Hey Everyone,
Our W850i project is moving along very nicely, and shortly we
will have two Mental Ray specific modules that deal with Lighting
set up & Materials respectively. before we get to them though we
wanted to release a module dealing with an important aspect of
getting good renders, and that is Staging & Composition. Get this
bit right and you are that much closer to a quality piece of work.
Enjoy! Quick Jump Here!
Tuesday 29th April 2008 - *NEW MODULE*
Hi Guys,
We are pleased to announce the release of the Fifth Module
in the Max Modelling Series,'Editable Poly Part 2'. Here we disect
the 'Soft Selection' rollout and see how these tools help our
modelling workflow. Quick Jump Here!
Monday 14th April 2008
Hello all MBM'ers!
Today we bring you not one, not two, but Three pieces of good news!
Well, 3 New Modules actually, but we like to think that new module
releases are good news to our customers.
Two new modules in the modelling series are up for grabs! Module 3
in the series is of course the 2nd part of our W850i project, whilst
module 4 is the first 'toolbox' type module in the modelling series,
as we start examining the tools and functionality of the Editable
Poly Surface.
Jump to The Modelling Series Here!
Our third module is number 2 in the ToolBox Series. Here we make a
start at mastering the extensive toolset in Max that is connected to
our use of Max's viewports. Master these tools and your user
experience with Max will be much happier.
Jump to The ToolBox Series Here!
Thursday 21st February 2008
Hey Everyone, welcome to the Brand New '3Ds Max' Specific section
of the MBM Training website. It has been a while since we have
given you anything new, but hopefully as you look at how the site
is now set up, and anticipate where we are going to be able to go
with our Video Training Modules, well we hope that you will be
'almost' as excited as we are!
So, what have we got for you (besides words) in this announcement?
Well for a start we are kicking of this section of the website by
announcing 2 New Series aimed at build core Max skills.
The 'Toolbox Series' Will be our way of examining every tool, option
and command available inside of Max! Of course we will be avoiding
cross over with our 'Mental Ray' and 'other' training series, but
that still leaves us a HUGE amount of tools to learn about. Even
veteran Max artists will probably come across Tools and Functionality
that they had somehow missed, or forgotten was there.
The 'Modelling Series' well, rather than me giving you any waffle,
why not go and grab Joels 'Introduction' video and let him spell
out what he has in store! All I will say is that we hope to make it
Much More than just a set of 'follow along' videos. Grab It Here