Hey All, A quick 3ds Max workflow/customisation tip that can help speed you up when working inside 3ds Max’s Slate material editor. Be sure to keep an eye out for more lab posts in the near future. Just click on the image to view the video! Enjoy.
One of the most Expensive effects (in terms of render times) we can add to our Materials is that of Blurry Reflections and Refractions. If you want to add another…
In the Very 1st of our 3ds Max ‘Post Production’ Bytes we focus on the task of getting quick and easy Masks out of 3ds Max for use in our…
‘More Speed’ is something that Every 3d Artist & Render Wrangler longs for. But Speed isn‘t just about faster hardware. Often times, learning how to use the Production Tools already…
In a program as powerful and as broad ranging as 3ds Max there are usually several ways to accomplish ANY desired task. Each approach will have its own strengths and…
Everyone wants an ‘Easier to Use’ Rendering Pipeline. Well, with UnBiased Progressive Path Trace Rendering in Vray that is exactly what we can have! All of the Complex Parameter Set…
Rather than dive straight into the Image Sampling Controls in each Render Engine, we thought you would be better served by a ‘Foundation’ Module that Explained & Demonstrated just what…
If you want to take a sneak peak at Lynda.com’s ‘Vray 2.0 for 3ds Max Essential Training’, then this clip from the Lynda.com ‘Podcast’ channel on Youtube should be right up your street. Enjoy – Check out the Full Course Here!